A steady, striped guardian. It holds the line beside its friends, then gangs up with them on one target once the line moves.
- Element
- none
- Temperament
- steady
- Role
- guardian
- Movement
- 4 tiles a phase
- Squad points
- 4
Stats by level
A stray's HP and damage in a duo fight at each stray level, standing alone. In the largest squads each stray has a little less of both, and an elite has more HP (see the strays page).
| Stray level | HP | Nub Nudge | Long Stride | Hoof Drum | Quake Drum |
|---|---|---|---|---|---|
| 1 | 20 | 7 | 9 | 9 | 15 |
| 3 | 23 | 9 | 11 | 11 | 18 |
| 5 | 25 | 9 | 11 | 11 | 19 |
| 7 | 28 | 8 | 10 | 10 | 17 |
| 10 | 28 | 9 | 10 | 10 | 18 |
As your companion, at your duo's level (before gear):
| Level | HP | Nub Nudge | Long Stride | Hoof Drum | Quake Drum |
|---|---|---|---|---|---|
| 1 | 64 | 5 | locked | locked | locked |
| 5 | 65 | 5 | 6 | 6 | locked |
| 10 | 66 | 5 | 6 | 6 | 10 |
Kit
Base numbers. A stray always has its whole kit; your companion unlocks the same skills by level. Everyone can also Shove.
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Nub Nudge | Action | level 1 | adjacent · 5 damage | A nudge of the nubs at a foe next to you. |
| Long Stride | Action | level 2 | dash 4 · 6 damage · push 1 · cooldown 1 | Dash in a straight line, hit the first foe in the way and knock it back. |
| Hoof Drum | Action | level 4 | all around, radius 1 · 6 damage · slowed 1 round · cooldown 2 | Drum the ground and slow every foe around you. |
| Dapple Fade | Bonus | level 6 | self shielded 4 · cooldown 3 | Fade into the dappled light behind a small shield. |
| Quake Drum super, 60 Spirit | Action | level 8 | all around, radius 1 · 10 damage · prone 1 round | A drum so hard the ground shakes: every foe around you is knocked down. |
Where to find it
- woodland, out at dawn, night
Taking it in
Its tell: “Stripes stand very still between the trunks.”
- Likes: Wait calmly
- Dislikes: Show strength
- Duo bond level needed: 2