Arenas

Kits

All 8 kits with their health, movement, skills and supers.

On this page

Eight kits. Every fight picks two. Both fighters can pick the same kit.

Each kit has a basic hit, a few specials, a bonus or reaction, a super and the shared Shove. Everyone fights with their full kit from the first phase.

How to read a card:

  • Role is the kit's style in a word.
  • HP is health. Move is tiles per phase.
  • Uses tells you if a skill takes your action, your bonus or a held reaction.
  • Cooldown is how many of your phases a skill is unavailable after you use it.

The roster

Side by side

KitRoleHPMoveBasic hit (damage)Super (damage)
KnightBulwark684Slash (6)Aegis Crash (14)
RangerKiter725Arrow (9)Storm of Arrows (12)
CybermonkCounter-puncher645Palm Strike (5)Hundred Palms (12)
ArcmageSoaker725Arc Bolt (9)Ion Storm (12)
JuggernautBully743Pound (7)Reactor (12)
DuelistFencer666Cut (7)Thousand Cuts (13)
BrawlerGrappler705Jab (6)Hayrush (14)
SpearmaidenLancer705Thrust (7)Phalanx (13)

The kits

Picking a kit

  • New to Arenas? Try the Knight or the Brawler. Both do their job up close.
  • Want to stay away? The Ranger and the Arcmage hit from a distance.
  • Like to react? The Duelist and the Cybermonk reward patience.
  • Prefer shoving? The Juggernaut and the Brawler win when a map has props.

Numbers and tables live from the game engine · guide data 5d28bb7ed32d1670