Eight kits. Every fight picks two. Both fighters can pick the same kit.
Each kit has a basic hit, a few specials, a bonus or reaction, a super and the shared Shove. Everyone fights with their full kit from the first phase.
How to read a card:
- Role is the kit's style in a word.
- HP is health. Move is tiles per phase.
- Uses tells you if a skill takes your action, your bonus or a held reaction.
- Cooldown is how many of your phases a skill is unavailable after you use it.
The roster
Side by side
| Kit | Role | HP | Move | Basic hit (damage) | Super (damage) |
|---|---|---|---|---|---|
| Knight | Bulwark | 68 | 4 | Slash (6) | Aegis Crash (14) |
| Ranger | Kiter | 72 | 5 | Arrow (9) | Storm of Arrows (12) |
| Cybermonk | Counter-puncher | 64 | 5 | Palm Strike (5) | Hundred Palms (12) |
| Arcmage | Soaker | 72 | 5 | Arc Bolt (9) | Ion Storm (12) |
| Juggernaut | Bully | 74 | 3 | Pound (7) | Reactor (12) |
| Duelist | Fencer | 66 | 6 | Cut (7) | Thousand Cuts (13) |
| Brawler | Grappler | 70 | 5 | Jab (6) | Hayrush (14) |
| Spearmaiden | Lancer | 70 | 5 | Thrust (7) | Phalanx (13) |
The kits
Knight
Bulwark68 HPMove 4
- Plays like
- A steady front-liner. Raise the shield, shove them back, then crash through them.
- SlashBasicAction
- Reach
- Range 1
- Damage
- 6
- HeavySpecialAction
- Reach
- Range 1
- Damage
- 9
- Cooldown
- 1 phase
- Effect
- Pushes 1.
- Shield BashSpecialAction
- Reach
- Adjacent
- Damage
- 5
- Cooldown
- 1 phase
- Effect
- Pushes 2 in any direction you name.
- BulwarkSpecialBonus
- Reach
- Self
- Cooldown
- 3 phases
- Effect
- Shield of 7 on you.
- Aegis CrashSuperAction60 Spirit
- Reach
- Cone 2
- Damage
- 14
- Effect
- Pushes 2, knocked prone for 1 phase.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Ranger
Kiter72 HPMove 5
- Plays like
- Stays far away, pins you in place, and rains arrows once the super is ready.
- ArrowBasicAction
- Reach
- Shot, range 6
- Damage
- 9
- SnipeSpecialAction
- Reach
- Shot, range 7
- Damage
- 10
- Cooldown
- 2 phases
- Pinning ShotSpecialAction
- Reach
- Shot, range 6
- Damage
- 4
- Cooldown
- 1 phase
- Effect
- Rooted for 1 phase.
- VaultSpecialBonus
- Reach
- Hop 2 tiles
- Cooldown
- 3 phases
- Effect
- Hops over anything in the way.
- Storm of ArrowsSuperAction60 Spirit
- Reach
- 3x3 area at range 6
- Damage
- 12
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Cybermonk
Counter-puncher64 HPMove 5
- Plays like
- Holds a guard and punishes whoever swings. Quick on its feet when it needs to be.
- Palm StrikeBasicAction
- Reach
- Range 1
- Damage
- 5
- Effect
- Pushes 1.
- Spin KickSpecialAction
- Reach
- Radius 1 around you
- Damage
- 7
- Cooldown
- 1 phase
- Flowing GuardSpecialReaction
- Effect
- Held until hit in melee: takes 3 less damage and hits back for 4.
- Rising KneeSpecialBonus
- Reach
- Self
- Cooldown
- 3 phases
- Effect
- Your next hit deals 2 more, 2 extra tiles of movement.
- Hundred PalmsSuperAction60 Spirit
- Reach
- Cone 2
- Damage
- 12
- Effect
- Pushes 1.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Arcmage
Soaker72 HPMove 5
- Plays like
- Soak them first, then shock them. Water makes every spark hurt more.
- Arc BoltBasicAction
- Reach
- Shot, range 6
- Damage
- 9
- Effect
- Extra damage against soaked targets, arcs to other soaked enemies.
- NovaSpecialAction
- Reach
- 3x3 area at range 3
- Damage
- 9
- Cooldown
- 2 phases
- Effect
- Pushes 1.
- TidecallSpecialAction
- Reach
- Range 5
- Damage
- 6
- Cooldown
- 1 phase
- Effect
- Soaked for 2 phases, extra damage against soaked targets, arcs to other soaked enemies.
- ChannelSpecialBonus
- Reach
- Self
- Cooldown
- 3 phases
- Effect
- Your next hit deals 3 more.
- Ion StormSuperAction60 Spirit
- Reach
- Every soaked enemy
- Damage
- 12
- Effect
- Slowed for 1 phase, extra damage against soaked targets.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Juggernaut
Bully74 HPMove 3
- Plays like
- Slow and heavy. Slams, charges and shoves the enemy into whatever is nearby.
- PoundBasicAction
- Reach
- Range 1
- Damage
- 7
- Iron SlamSpecialAction
- Reach
- Adjacent
- Damage
- 7
- Cooldown
- 2 phases
- Effect
- Pushes 2 in any direction you name, knocked prone for 1 phase.
- ChargeSpecialAction
- Reach
- Dash 3
- Damage
- 6
- Cooldown
- 1 phase
- Effect
- Pushes 1.
- StompSpecialAction
- Reach
- Radius 1 around you
- Damage
- 5
- Cooldown
- 2 phases
- Effect
- Slowed for 1 phase.
- ReactorSuperAction60 Spirit
- Reach
- Radius 2 around you
- Damage
- 12
- Effect
- Pushes 2, knocked prone for 1 phase.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Duelist
Fencer66 HPMove 6
- Plays like
- Fast and sharp. Darts in, answers a hit with Riposte, and finishes with a flurry.
- CutBasicAction
- Reach
- Range 1
- Damage
- 7
- FlecheSpecialAction
- Reach
- Dash 3
- Damage
- 9
- Cooldown
- 1 phase
- RiposteSpecialReaction
- Effect
- Held until hit in melee: takes 2 less damage and hits back for 4.
- En GardeSpecialBonus
- Reach
- Self
- Cooldown
- 3 phases
- Effect
- Your next hit deals 2 more, 2 extra tiles of movement.
- Thousand CutsSuperAction60 Spirit
- Reach
- Cone 2
- Damage
- 13
- Effect
- Knocked prone for 1 phase.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Brawler
Grappler70 HPMove 5
- Plays like
- A close-range grappler. Throws, hooks and barrel-shoves, then dashes in to end it.
- JabBasicAction
- Reach
- Range 1
- Damage
- 6
- SuplexSpecialAction
- Reach
- Adjacent
- Damage
- 7
- Cooldown
- 2 phases
- Effect
- Pushes 2 in any direction you name, knocked prone for 1 phase.
- HookSpecialAction
- Reach
- Range 1
- Damage
- 9
- Cooldown
- 1 phase
- Effect
- Pushes 2.
- Second WindSpecialBonus
- Reach
- Self
- Cooldown
- 3 phases
- Effect
- Shield of 5 on you.
- HayrushSuperAction60 Spirit
- Reach
- Dash 4
- Damage
- 14
- Effect
- Pushes 2, knocked prone for 1 phase.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Spearmaiden
Lancer70 HPMove 5
- Plays like
- Fights from the tip of the spear. Longer reach than the rest, and she keeps people pinned.
- ThrustBasicAction
- Reach
- Range 2
- Damage
- 7
- SweepSpecialAction
- Reach
- Cone 1
- Damage
- 6
- Cooldown
- 1 phase
- Effect
- Pushes 1.
- Pin DownSpecialAction
- Reach
- Range 2
- Damage
- 4
- Cooldown
- 2 phases
- Effect
- Rooted for 1 phase.
- Pole VaultSpecialBonus
- Reach
- Hop 2 tiles
- Cooldown
- 3 phases
- Effect
- Hops over anything in the way.
- PhalanxSuperAction60 Spirit
- Reach
- Line 4
- Damage
- 13
- Effect
- Pushes 2.
- ShoveShoveBonus
- Reach
- Adjacent
- Cooldown
- 1 phase
- Effect
- Pushes 1 in any direction you name.
Picking a kit
- New to Arenas? Try the Knight or the Brawler. Both do their job up close.
- Want to stay away? The Ranger and the Arcmage hit from a distance.
- Like to react? The Duelist and the Cybermonk reward patience.
- Prefer shoving? The Juggernaut and the Brawler win when a map has props.