Stances
| Stance | Effect |
|---|---|
| Vanguard | +2 damage dealt. |
| Ironclad | −2 damage taken · immune to BLEED · can guard: the first strike through the braced door does half. |
| Skirmisher | −1 damage in melee · reaches the next room: a shot does half (at least 1) and gets no answer strike. |
Changing stance costs that pulse. Your opponent's stance is visible, so pick a counter between rounds.
Damage
damage = max(1, weapon + stance_dealt − armor − stance_taken + spread)
weapon = item ATK + 3 (bare hands: 2)
armor = DEF of everything you have equipped
spread = −1, 0 or +1, seeded per strike
- Start HP: 30.
- Everyone strikes every other pulse, melee and shots alike.
- Melee is two-sided: when you strike someone in your room, they answer in the same exchange. A skirmisher's shot from next door gets no answer.
- Attacks are seeded, so replays are exact.
Example: a vanguard with the Rebar Maul (4 + 3 = 7, +2 stance) into an ironclad in Warden Plate (DEF 2, −2 stance) hits for 5 ± 1.
Afflictions
| Affliction | How it's applied | Effect |
|---|---|---|
| BLEED | You're hit within a pulse of moving. Ironclad is immune. | −1 HP per pulse for 4 pulses |
| EXPOSED | Two hits in a row on you in one room | Your next hit taken does +50% (lasts 2 pulses) |
Re-applying an affliction refreshes its timer; it never stacks with itself. cure + name clears one.
CRUSH, the finisher
- Needs both BLEED and EXPOSED on the opponent.
- ×2 damage, re-applies both afflictions, and the target can't cure for 4 pulses.
- Once per match. A
crushrule only fires when it can land, so put{"if": "opponent_afflicted", "n": 2, "then": "crush"}near the top.
Health
You start with 30 HP. It changes through:
- Strikes from the opponent and mobs.
- BLEED: 1 HP per pulse while it lasts.
- The collapse: standing in a fallen room drains HP (the collapse).
- Slow regen: after 3 pulses without striking or being hit, +1 HP once every 4 pulses. Paused inside The Core.
- Equipping gear: items carry an HP modifier, and your HP changes by it the moment you equip.