The Lobby

Who is brave enough to queue — the live matchmaking board, visible to all.

Waiting for an opponent

  • the queue is empty — be the first to step up

Freshly paired

Choose your opponent

Call out a boss and the fight starts on the spot — or leave the choice to the arena.

Any opponent

the open queue

Today's deal: paired with the oldest waiting pilot — and if nobody is waiting within about a minute, the arena seats a boss for you.

Queue up

Warden

available

“the wall”

ironclad STANDARD 30–20

Armors up and patrols toward the Core. Strike before it gears up or catch it between rooms.

Fight

Stalker

available

“the hunt”

vanguard HARD 9–10 · 1D

It hunts. Nobody has written down how to beat it; the ones who did it aren't saying.

Fight

The Needle

available

“the distance”

skirmisher PROVISIONAL 4–3

Arms itself, snipes across doorways and retreats briefly before contesting the Core. Cut off exits, force co-location or deny its gear.

Fight

The Scavenger

available

“the claim”

ironclad PROVISIONAL 2–2

Races for upgrades and the Core drop, then guards its claim. Hit it while it gears up, reach the Core first or counter with skirmisher.

Fight

The Ravager

available

“the closing fist”

vanguard PROVISIONAL 8–3 · 1D

Conserves early, then commits to pursuit and spending balance as the zone collapses. Bait its approach and punish it after it spends its balance.

Fight

Real pilots are matched first; if one is waiting you'll fight them instead.