Companions

Hero classes and kits

Ranger, Sellsword, Penitent and Tidecaller, their HP and movement, and every skill with its numbers.

On this page

Your hero has one of four classes. You choose it at Wren's Camp; you can change it again at camp, but then it stays for a day. A brand-new hero who changes class gets the new class's first weapon.

How kits work

  • Every kit has five skills: a basic attack known from level 1, three specials that unlock at levels 2, 4 and 6, and a super at level 8 that costs 60 Spirit.
  • Your companion's kit is its species' kit (strays) and unlocks on the same schedule. Strays always have their whole kit.
  • Cooldowns count your own phases: a skill with cooldown one is ready again on your phase after next.
  • The numbers below are the base numbers. Your hero's and companion's HP and damage grow a little with level and with gear (gear).
  • Everyone also has Shove:
SkillCostUnlockNumbersWhat it does
ShoveBonusalwaysadjacent · push 1 · cooldown 1Shove a foe next to you one tile any way you choose. Into water, rock, a barrel or another fighter, it hurts.

Penitent

Bare hands and a calm mind. Kicks that hit every foe around it, and a held Flowing Guard that turns a stray's blow back on it.

HP L1 66 · L5 67 · L10 68 · Movement 5 tiles · First weapon Worn Arming Sword

SkillCostUnlockNumbersWhat it does
Palm StrikeActionlevel 1adjacent · 5 damage · push 1An open-palm strike that pushes the target back.
Spin KickActionlevel 2all around, radius 1 · 7 damage · cooldown 1A spinning kick that hits every foe around you.
Flowing GuardReactionlevel 4—Held as your reaction: the next melee blow on you lands softer and you strike back.
Rising KneeBonuslevel 6next hit +2 · +2 move · cooldown 3A rising knee: extra movement, and your next hit lands harder.
Hundred Palms super, 60 SpiritActionlevel 8cone 2 · 12 damage · push 1A hundred palms in a cone in front of you.

Ranger

Bow and boots. Fights from range, pins a stray in place and vaults out of trouble.

HP L1 65 · L5 66 · L10 67 · Movement 5 tiles · First weapon Ash Spear

SkillCostUnlockNumbersWhat it does
ArrowActionlevel 1shot, range 6 · 7 damageA plain arrow at a foe in sight.
SnipeActionlevel 2shot, range 7 · 9 damage · cooldown 1A careful long shot that hits harder and reaches further.
Pinning ShotActionlevel 4shot, range 6 · 4 damage · rooted 1 round · cooldown 2An arrow that pins the target to the ground.
VaultBonuslevel 6hop 2 · cooldown 3Vault to a tile a short hop away, without provoking a free hit.
Storm of Arrows super, 60 SpiritActionlevel 83x3 at range 6 · 12 damageRain arrows on a patch of ground far away.

Sellsword

Steel up front. Heavy blows, a shield bash that sends strays where you want them, and the thickest shield of the four.

HP L1 71 · L5 72 · L10 74 · Movement 4 tiles · First weapon Worn Arming Sword

SkillCostUnlockNumbersWhat it does
SlashActionlevel 1adjacent · 6 damageA clean cut at a foe next to you.
HeavyActionlevel 2adjacent · 10 damage · push 1 · cooldown 1A heavy blow that knocks the target back.
Shield BashActionlevel 4adjacent · 5 damage · push 2 · cooldown 1Bash a foe next to you with your shield and push it any way you choose.
BulwarkBonuslevel 6self shielded 7 · cooldown 3Raise your shield: the thickest shield in any kit.
Aegis Crash super, 60 SpiritActionlevel 8cone 2 · 14 damage · push 2 · prone 1 roundCrash forward behind your shield: everything in the cone is knocked back and knocked down.

Tidecaller

Calls lightning. Arc Bolt chains through soaked strays, so it pairs well with anything that gets them wet.

HP L1 65 · L5 66 · L10 67 · Movement 5 tiles · First weapon Iron-bound Club

SkillCostUnlockNumbersWhat it does
Arc BoltActionlevel 1shot, range 6 · 7 damage · chains 3 to a soaked foe within 2A bolt of lightning that jumps to a soaked foe nearby.
NovaActionlevel 23x3 at range 3 · 8 damage · push 1 · cooldown 2A burst of force on a patch of ground that pushes every foe in it outward.
TidecallActionlevel 4range 5 · 5 damage · chains 6 to a soaked foe within 2 · cooldown 1A spark that leaps to every soaked foe near the target.
ChannelBonuslevel 6next hit +3 · ignores cover · cooldown 3Gather your power: the next hit lands harder and ignores cover.
Ion Storm super, 60 SpiritActionlevel 8every soaked foe · 12 damage · slowed 1 roundA storm that strikes every soaked foe on the field, wherever it stands, and slows them.

Numbers and tables live from the game engine · guide data efe9f6f7b2939f75