Your hero has one of four classes. You choose it at Wren's Camp; you can change it again at camp, but then it stays for a day. A brand-new hero who changes class gets the new class's first weapon.
How kits work
- Every kit has five skills: a basic attack known from level 1, three specials that unlock at levels 2, 4 and 6, and a super at level 8 that costs 60 Spirit.
- Your companion's kit is its species' kit (strays) and unlocks on the same schedule. Strays always have their whole kit.
- Cooldowns count your own phases: a skill with cooldown one is ready again on your phase after next.
- The numbers below are the base numbers. Your hero's and companion's HP and damage grow a little with level and with gear (gear).
- Everyone also has Shove:
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Shove | Bonus | always | adjacent · push 1 · cooldown 1 | Shove a foe next to you one tile any way you choose. Into water, rock, a barrel or another fighter, it hurts. |
Penitent
Bare hands and a calm mind. Kicks that hit every foe around it, and a held Flowing Guard that turns a stray's blow back on it.
HP L1 66 · L5 67 · L10 68 · Movement 5 tiles · First weapon Worn Arming Sword
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Palm Strike | Action | level 1 | adjacent · 5 damage · push 1 | An open-palm strike that pushes the target back. |
| Spin Kick | Action | level 2 | all around, radius 1 · 7 damage · cooldown 1 | A spinning kick that hits every foe around you. |
| Flowing Guard | Reaction | level 4 | — | Held as your reaction: the next melee blow on you lands softer and you strike back. |
| Rising Knee | Bonus | level 6 | next hit +2 · +2 move · cooldown 3 | A rising knee: extra movement, and your next hit lands harder. |
| Hundred Palms super, 60 Spirit | Action | level 8 | cone 2 · 12 damage · push 1 | A hundred palms in a cone in front of you. |
Ranger
Bow and boots. Fights from range, pins a stray in place and vaults out of trouble.
HP L1 65 · L5 66 · L10 67 · Movement 5 tiles · First weapon Ash Spear
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Arrow | Action | level 1 | shot, range 6 · 7 damage | A plain arrow at a foe in sight. |
| Snipe | Action | level 2 | shot, range 7 · 9 damage · cooldown 1 | A careful long shot that hits harder and reaches further. |
| Pinning Shot | Action | level 4 | shot, range 6 · 4 damage · rooted 1 round · cooldown 2 | An arrow that pins the target to the ground. |
| Vault | Bonus | level 6 | hop 2 · cooldown 3 | Vault to a tile a short hop away, without provoking a free hit. |
| Storm of Arrows super, 60 Spirit | Action | level 8 | 3x3 at range 6 · 12 damage | Rain arrows on a patch of ground far away. |
Sellsword
Steel up front. Heavy blows, a shield bash that sends strays where you want them, and the thickest shield of the four.
HP L1 71 · L5 72 · L10 74 · Movement 4 tiles · First weapon Worn Arming Sword
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Slash | Action | level 1 | adjacent · 6 damage | A clean cut at a foe next to you. |
| Heavy | Action | level 2 | adjacent · 10 damage · push 1 · cooldown 1 | A heavy blow that knocks the target back. |
| Shield Bash | Action | level 4 | adjacent · 5 damage · push 2 · cooldown 1 | Bash a foe next to you with your shield and push it any way you choose. |
| Bulwark | Bonus | level 6 | self shielded 7 · cooldown 3 | Raise your shield: the thickest shield in any kit. |
| Aegis Crash super, 60 Spirit | Action | level 8 | cone 2 · 14 damage · push 2 · prone 1 round | Crash forward behind your shield: everything in the cone is knocked back and knocked down. |
Tidecaller
Calls lightning. Arc Bolt chains through soaked strays, so it pairs well with anything that gets them wet.
HP L1 65 · L5 66 · L10 67 · Movement 5 tiles · First weapon Iron-bound Club
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Arc Bolt | Action | level 1 | shot, range 6 · 7 damage · chains 3 to a soaked foe within 2 | A bolt of lightning that jumps to a soaked foe nearby. |
| Nova | Action | level 2 | 3x3 at range 3 · 8 damage · push 1 · cooldown 2 | A burst of force on a patch of ground that pushes every foe in it outward. |
| Tidecall | Action | level 4 | range 5 · 5 damage · chains 6 to a soaked foe within 2 · cooldown 1 | A spark that leaps to every soaked foe near the target. |
| Channel | Bonus | level 6 | next hit +3 · ignores cover · cooldown 3 | Gather your power: the next hit lands harder and ignores cover. |
| Ion Storm super, 60 Spirit | Action | level 8 | every soaked foe · 12 damage · slowed 1 round | A storm that strikes every soaked foe on the field, wherever it stands, and slows them. |