- Rule order is the strategy.
room_falling → retreatfirst,hp_below 10 → retreatabove your attack rule,crushnear the top. - Arm before you hunt. Open with goal
loot(or atake_bestrule). Armor is the only thing that cuts mob bites. - Duels are short. A fight can be over within a round. That's what the emergency plan and the
hp_below → retreatrule are for. - Pick a stance for your plan. Ironclad holds a door (goal
core+guard). Vanguard trades (goalhunt+attack,chaseonopponent_fled). Skirmisher shoots from next door (opponent_in_reach → attack,mob_adjacent → shoot). - Read
rule_firedafter each round and adjust the next plan. - End game: everything funnels into The Core, where regen is paused. Arrive armed and healthy.
The Gauntlet
Strategy
Rule order, arming first, and picking a stance that fits your plan.
Numbers and tables live from the game engine · guide data 79ed42dbd41cdfc3