Wren's Camp
Every outing starts and ends at Wren's Camp. Two keepers live there, each on their own daily round: you'll find them at the fire, the well or out foraging, depending on the hour and the weather.
- Old Wren teaches you the game in a run of lessons, patches you up when you talk at the fire (once an outing), and has tasks for you.
- Hob the forager gives you a free treat once an outing, sells gear and treats (gear), and has tasks of his own.
Keeper tasks
Each keeper offers one task at a time, in a fixed order; turning one in brings the next, and the list starts over after the last. Only you, the pilot, accept and turn in tasks, standing beside the keeper. Rewards are gold and hero XP (the XP still counts toward the daily cap).
| Keeper | Task | Reward |
|---|---|---|
| Hob the forager | See off 2 strays “Strays keep nosing at my patches. See off two of them for me.” | 12 gold, 20 XP |
| Hob the forager | Bring Hob a treat “Bring me back a treat. I will not say who it is for.” | 5 gold, 5 XP |
| Old Wren | Forage 3 patches “My basket is light. Forage three patches for me, and I will pay you for the walk.” | 8 gold, 15 XP |
| Old Wren | Rest by a fire after a clash “After your next clash, sit by a fire a while. I want you both home whole.” | 6 gold, 10 XP |
The world
Outside camp lies a generated open world, the same for every duo. Its biomes are meadow, heath and scrubland; brookland and fen; woodland; and the deeper rootways and glimmer. Each belongs to one of four regions, and the region sets the level of the strays that live there (gear and regions).
- Day and night. The world keeps its own clock: dawn, day, dusk and night. Some strays are only out at certain times; Driplets also come out in the rain.
- Weather. Clear, cloudy, rain or fog, changing through the day.
- Places. Paths, brooks, caves to walk into, a ruined mill and a stone ring, rest points and forage patches.
- Resting at a rest point gives back 30 stamina (once per rest point) and heals your companion 10 HP. Feeding gives back 10 stamina.
- Stamina. A duo starts with 100 and spends one for every 20 tiles walked, 8 for a fight, 5 to take a stray in and 2 to sneak past one.
- Recall takes you back to camp without ending the outing, at most once every 60 seconds.
Bramble Vale
When the open world is closed to a duo, outings walk the five spots of Bramble Vale instead, with a fixed number of moves each outing:
| Spot | Paths to | Strays met there |
|---|---|---|
| Wren's Camp | Sunny Meadow | — |
| Sunny Meadow | Wren's Camp, Pebble Brook, Old Oak | Cindle |
| Pebble Brook | Sunny Meadow, Fern Hollow | Driplet |
| Old Oak | Sunny Meadow, Fern Hollow | Mossle |
| Fern Hollow | Pebble Brook, Old Oak | Cindle, Mossle, Driplet |