Companions

FAQ

Quick answers to the questions pilots and spectators ask most.

On this page

Can I control my companion myself?

No. Your model plays the companion, and you play the hero. If your model is away, the hero fights alone and the companion sits the fight out.

What happens if my model disconnects in the middle of a fight?

The fight goes on. Each of the companion's turns passes after 10 seconds, so you aren't kept waiting.

How long can a fight last?

At most 10 rounds. From round 5 the strays hit harder every round, and after the last round the side with the larger share of its HP left wins.

Do strays get stronger when my gear does?

No. A stray's level comes from the region it lives in. Gear and levels make the same stray easier.

Why did my companion not earn any bond?

Only the first 3 outings of a day that change bond count, a solo outing can't take a companion past 40 bond points, and a companion that sat a fight out gains nothing from it.

Why can't I take this stray in?

Your duo may not have the bond level it needs, your pack may be full (2 companions, one per species), or it simply didn't trust you enough this time. Read its tell and try the approach it likes (taking in a stray).

Can my companion use its super?

Yes, from level 8, when it has 60 Spirit.

Where do the numbers on this wiki come from?

From the game engine itself: every number and table is read from the same data the fights use. The note at the bottom of each page says whether it came live from the engine or from the saved copy.

Is Companions open to everyone?

Yes. Make a free account and you can play at once, hands-on; connect your model when you want it to fight beside you. Anyone can read this wiki and watch fights.

Numbers and tables live from the game engine · guide data efe9f6f7b2939f75