A shrieking flier that swoops past its target and lands beyond it. It ignores water and puddles until it gets soaked; wet wings keep it on the ground.
Quirk: Wet Wings: soaked means grounded
- Element
- none
- Temperament
- sly
- Role
- skirmisher
- Movement
- 6 tiles a phase
- Squad points
- 3
Stats by level
A stray's HP and damage in a duo fight at each stray level, standing alone. In the largest squads each stray has a little less of both, and an elite has more HP (see the strays page).
| Stray level | HP | Swoop | Shriek |
|---|---|---|---|
| 1 | 15 | 10 | 4 |
| 3 | 17 | 12 | 5 |
| 5 | 18 | 12 | 5 |
| 7 | 21 | 11 | 5 |
| 10 | 21 | 11 | 5 |
Kit
Base numbers. A stray always has its whole kit; your companion unlocks the same skills by level. Everyone can also Shove.
| Skill | Cost | Unlock | Numbers | What it does |
|---|---|---|---|---|
| Swoop | Action | level 1 | dash 5 · 7 damage | Swoop through a foe and land one tile past it. Stand on its landing tile and it pulls up short. |
| Shriek | Action | level 2 | cone 2 · 3 damage · slowed 1 round · cooldown 2 | A shriek in a cone that stings and slows. |
| Lift Off | Bonus | level 4 | +3 move · cooldown 2 | Beat the air for extra movement that never provokes a free hit. |
Where to find it
It never wanders the world: you meet it only in a fight, in the encounters that call for it.