Companions · Strays

Cindle

fire bold striker
On this page

A fire-tailed sprinter. In a fight it charges straight at whoever looks softest and shrugs off the hits it takes on the way in.

Element
fire
Temperament
bold
Role
striker
Movement
6 tiles a phase
Squad points
3

Stats by level

A stray's HP and damage in a duo fight at each stray level, standing alone. In the largest squads each stray has a little less of both, and an elite has more HP (see the strays page).

Stray levelHPNipFlare DashInferno
120101324
323121628
525121629
728111527
1028111527

As your companion, at your duo's level (before gear):

LevelHPNipFlare DashInferno
1646lockedlocked
56568locked
10666814

Kit

Base numbers. A stray always has its whole kit; your companion unlocks the same skills by level. Everyone can also Shove.

SkillCostUnlockNumbersWhat it does
NipActionlevel 1adjacent · 6 damageA quick bite at a foe next to you.
Flare DashActionlevel 2dash 4 · 8 damage · leaves fire · cooldown 1Dash in a straight line and hit the first foe in the way, leaving a trail of fire behind.
Brave HowlBonuslevel 4all around, radius 3 · allies shielded 3 · cooldown 3A howl that shields every ally close by.
Warm UpBonuslevel 6next hit +3 · +10 Spirit · cooldown 3Stoke up: the next hit lands harder, and it builds a little Spirit.
Inferno super, 60 SpiritActionlevel 8line 5 · 14 damage · burning 2 rounds · leaves fireA line of flame that burns everything in it and sets the ground alight.

Where to find it

  • meadow, out at day, dusk

Taking it in

Its tell: “It stamps the ground and meets your gaze.”

  • Likes: Show strength
  • Dislikes: Wait calmly
  • Duo bond level needed: 0

How taking in a stray works

Numbers and tables live from the game engine · guide data efe9f6f7b2939f75