Companions · Strays

Driplet

water shy trickster
On this page

A shy water sprite. It keeps its distance, soaks its targets and fires from behind rock, and it will take a hit to break away from you.

Element
water
Temperament
shy
Role
trickster
Movement
5 tiles a phase
Squad points
3

Stats by level

A stray's HP and damage in a duo fight at each stray level, standing alone. In the largest squads each stray has a little less of both, and an elite has more HP (see the strays page).

Stray levelHPSplashRippleUndertowRiptide
1209121118
32311141222
52511151322
72810141221
102810141221

As your companion, at your duo's level (before gear):

LevelHPSplashRippleUndertowRiptide
1646lockedlockedlocked
565687locked
106668712

Kit

Base numbers. A stray always has its whole kit; your companion unlocks the same skills by level. Everyone can also Shove.

SkillCostUnlockNumbersWhat it does
SplashActionlevel 1range 2 · 6 damage · soaked 1 roundA splash of water that soaks its target.
RippleActionlevel 2shot, range 6 · 8 damage · push 1 · soaked 1 round · cooldown 1A ripple fired along a clear line that soaks the target and knocks it back.
UndertowActionlevel 4range 4 · 7 damage · pull 2 · cooldown 2Pull a foe toward you through the water.
Mist VeilBonuslevel 6self shielded 5 · cooldown 3Wrap yourself in mist that soaks up the next hits.
Riptide super, 60 SpiritActionlevel 8line 5 · 12 damage · pull 2 · leaves waterA rushing line of water that drags every foe in it toward you and floods the ground.

Where to find it

  • brookland, out at dawn, dusk (near water) (and any time it rains)
  • glimmer, out at dawn, day, dusk, night

Taking it in

Its tell: “It hides in the reeds, eyes on your pack.”

  • Likes: Offer a treat
  • Dislikes: Show strength
  • Duo bond level needed: 0

How taking in a stray works

Numbers and tables live from the game engine · guide data efe9f6f7b2939f75