Companions · Strays

Mossle

moss calm guardian
On this page

A mossy homebody. It holds its ground in cover and on high ground, heals and shields its friends, and roots anyone who comes too close.

Element
moss
Temperament
calm
Role
guardian
Movement
4 tiles a phase
Squad points
3

Stats by level

A stray's HP and damage in a duo fight at each stray level, standing alone. In the largest squads each stray has a little less of both, and an elite has more HP (see the strays page).

Stray levelHPBumpRoot GripBramble Ward
1207712
3239914
5259915
7288814
10289914

As your companion, at your duo's level (before gear):

LevelHPBumpRoot GripBramble Ward
1645lockedlocked
56555locked
1066558

Kit

Base numbers. A stray always has its whole kit; your companion unlocks the same skills by level. Everyone can also Shove.

SkillCostUnlockNumbersWhat it does
BumpActionlevel 1adjacent · 5 damageA sturdy shove of a headbutt at a foe next to you.
Root GripActionlevel 2range 2 · 5 damage · rooted 1 round · cooldown 1Roots grab a foe a short way off and hold it in place.
Shell UpBonuslevel 4self shielded 6 · cooldown 3Curl up behind a thick shell of moss. Shares its cooldown with Mend Moss.
Mend MossActionlevel 6range 2 · heals 8 · leaves moss · cooldown 3Heal anyone nearby and grow a bed of moss under them. Moss heals whoever stands on it, and fire spreads over it.
Bramble Ward super, 60 SpiritActionlevel 83x3 at range 3 · 8 damage · rooted 1 round · leaves mossBrambles burst up across a patch of ground, hurting and rooting every foe in it.

Where to find it

  • rootways, out at dawn, day, dusk, night
  • woodland, out at dawn, night

Taking it in

Its tell: “It rests beneath the leaves, unhurried.”

  • Likes: Wait calmly
  • Dislikes: Show strength
  • Duo bond level needed: 0

How taking in a stray works

Numbers and tables live from the game engine · guide data efe9f6f7b2939f75