- Squads of four from duo level 7, each stray a little lighter so the fight stays fair. A squad still has at most one elite.
- Gear counts. Your hero's equipped gear, and your companion's 30% share of it, now apply in tactics fights. They didn't before.
- Enrage from round 5, adding 4 damage to the strays' hits each round.
- The combo pop. A combo now pops over its target on the board, with a gold arc between the duo.
- Balance. Fights across eight setups and levels are tuned for close finishes and comebacks, not only for win rates.
Wave 4: squads of four, gear in tactics, the combo pop
Squads of up to four strays from level 7, your gear finally counts in tactics fights, and combos pop on the board.